There is a catch though - the new method will only be used if both all clients and the server are upgraded to 1.5.1. This has changed in 1.5.1, so the damage is calculated properly if more than one body part is hit. This was due to the bullet sync code only registering a hit to one body part, where as the shotgun can inflict damage to more than one body part at once. In MTA:SA 1.5, shotgun damage could be less than what it should have been. This release has an important fix for shotgun damage. But fear not, we know a cool way to spend those evenings - by playing the newly released MTA:SA 1.5.1! The Daylight Saving Time is past us, so we can expect a lot of darker evenings from now on.
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